rules

House Rules and other stuff.

Decided

Advancement

I’ve decided to go with Slow Advancement on experience points, for practical reasons: I think that I’m going to have to increase the general CR of encounters to ensure that players have challenges. That means that you’ll be getting experience at a higher rate than “planned.” I could just give less experience, but I think it’s better to follow the rules wherever I can. Let me know if the pace of advancement is too slow—I’ll do some adjusting. My goal isn’t to have everyone creep along, it’s to avoid constantly having to adjust things.

Verified

Flat-Footed

I checked the rules, and everyone is Flat-Footed until they can take their first action of the melee. If that first action is a hold, they are no longer flat-footed. Rule is clear on page 178 of the Core Rulebook.

Contemplating

These are rules that I’m looking at or have on my radar screen:

  • Using Spells for Sneak Attacks: As far as I can tell, the rules are not completely clear on this, although they lean toward allowing spells that require to-hit rolls to be used on sneak attacks. I may not go with that approach, depending on game balance.

rules

Ghar Maut sdavies2720